Update: Archimedes no longer works as described in this article, due to a rules update that says that creatures cannot gain Destroyed abilities after being marked for destruction. When FFG...
Patreon only posts are my raw thoughts, and things that can’t make a full article. Anything KeyForge related that isn’t yet fully formed.
Some of those thoughts will become full fledged articles, some will not. All full articles will be posted publicly, so most likely reading Patreon posts is a preview to later articles.
- I’m working on a ban strategy spreadsheet
The idea is to use game theory truth table to help pick a deck to ban in Triad Bo1 or Bo3.I use a scale of -1,0,1 to rank each matchup on the table, with A,B,C being my three decks and 1,2,3 being my opponent’s three decks.After I evaluate and fill in the 9 matchups, the row of the table bellow will show the total value based on their ban and yours. This is useful if you have a high certainty of what they will ban.However I am of the opinion that you should not try and guess what your opponent will ban.So what you do is ban based on the bottom of the column, which is formatted green to red. Simply ban the column which has the highest positive value.https://docs.google.com/spreadsheets/d/16CrT9BSsHJy4ZOkpjwKxdoDVPjFmBen_5-9aSHZyD1Q/edit?usp=sharingThere will be a full article about this after the Triad event this weekend.
I listened to an MTG podcast called Draft Chaff, and episode 19 is a very interesting interview with someone I am not familiar with but is obviously a big deal in the MTG community. Anyway, they asked him what kind of player he is, and he said tempo. Then they asked him to explain what that means to him and he said: “I like to win when my opponent still has a full hand of cards and I just played my last card.” And I found that to be very interesting. And I’m trying to think how that applies to keyforge, and well, I’m not sure it does directly. The idea with the above quote is “I used all my resources efficiently while my opponent was not able to use theirs”. But in Keyforge you have infinite resources. You never run out of cards, and you mostly start each turn with the same number of cards. Could it be translated to mean to have seen every card while my opponent has not? This seems like what many players want out of fast decks, but I am not certain it fits the above, and certainly doesn’t feel like tempo play to me. I think in keyforge if every time you call a house, you have creatures to use in addition to cards in hand. And every time my opponent calls a house they don’t have creatures in that house, I am winning by having more resources. Or in other words, if my hand + board is always bigger than yours, I win by tempo. I’ll need to mull this over some more before it becomes a full article.
- Exploring my collection
I have been spending far too much time scouring the internet for decks to buy, and am looking to start looking deeper into my collection, doing some deep dives on decks, and just enjoying what I have. As an example, I decided to sort my collection by E+F, and found this gem: https://decksofkeyforge.com/decks/866d550b-7ede-465a-a414-39e340c31109 According to TCO, I have played this deck once, won, and never played it again. It’s actually a really fun deck with multiple lines for big plays. Archiving either Mars for Battlefleet card burst or Untamed for aember burst.