Category: Gamedev

Git and unity and google drive oh my!

Git and unity and google drive oh my!

When developing anything it is advised to use a versioning system. At my workplace we use SVN, but I choose to use git for personal projects, and not only because...

Gamedev blog 1: Brewing an idea

Gamedev blog 1: Brewing an idea

If game development was my day job, my process would be completely different. Since it is a hobby, my process is very relaxed, and takes a very long time to...

Roguelike Core – Open source code base for roguelike in unity

Roguelike Core – Open source code base for roguelike in unity

Background When searching the web for roguelike unity all you can find is unity’s own roguelike2D tutorial. While the tutorial did teach me a few things, and is overall very good,...

Dungeon Surge – Ludum Dare 34

Dungeon Surge – Ludum Dare 34

I participated in my first Ludum Dare. It was an exhilarating and learning experience. I made a deck building game. You can try it yourself here

Adding A* pathfinding to Unity2D roguelike example

Adding A* pathfinding to Unity2D roguelike example

The purpose of this tutorial is to add A* pathfinding to Scavengers 2, the Unity 2D roguelike example. The 2D roguelike project is the basis upon which this tutorial is built, and...

Pixel perfect collision in Unity 2D

Pixel perfect collision in Unity 2D

I’m going to give a short overview of how pixel perfect collision works, and how I implemented it in Unity using C#. The source files and usage are at the...