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Read more about the article Sinder Keyforge Card Ranking – PHP, SQL and Unity

Sinder Keyforge Card Ranking – PHP, SQL and Unity

  • Post author:Aurore
  • Post published:November 6, 2020
  • Post category:Gamedev/Keyforge

For a while now I wanted to make a card ranking system in which users are offered two cards and then choose which they like better. However my web development…

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Git and unity and google drive oh my!

  • Post author:Aurore
  • Post published:January 11, 2018
  • Post category:Gamedev

When developing anything it is advised to use a versioning system. At my workplace we use SVN, but I choose to use git for personal projects, and not only because…

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Gamedev blog 1: Brewing an idea

  • Post author:Aurore
  • Post published:December 20, 2017
  • Post category:Gamedev

If game development was my day job, my process would be completely different. Since it is a hobby, my process is very relaxed, and takes a very long time to…

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Roguelike Core – Open source code base for roguelike in unity

  • Post author:Aurore
  • Post published:December 19, 2016
  • Post category:Gamedev

Background When searching the web for roguelike unity all you can find is unity's own roguelike2D tutorial. While the tutorial did teach me a few things, and is overall very good,…

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Dungeon Surge – Ludum Dare 34

  • Post author:Aurore
  • Post published:December 13, 2015
  • Post category:Gamedev

I participated in my first Ludum Dare. It was an exhilarating and learning experience. I made a deck building game. You can try it yourself here

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Adding A* pathfinding to Unity2D roguelike example

  • Post author:Aurore
  • Post published:November 25, 2015
  • Post category:Gamedev

The purpose of this tutorial is to add A* pathfinding to Scavengers 2, the Unity 2D roguelike example. The 2D roguelike project is the basis upon which this tutorial is built, and…

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Pixel perfect collision in Unity 2D

  • Post author:Aurore
  • Post published:May 9, 2014
  • Post category:Gamedev

I'm going to give a short overview of how pixel perfect collision works, and how I implemented it in Unity using C#. The source files and usage are at the…

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