Adaptive power disparity

The format So far we've only seen tournaments where Adaptive is the format for the finals, meaning that in all likelihood both decks that reach that final table are exceedingly strong. DecksOfKeyforge.com are running a league to practice for adaptive on their discord server, and I joined in. It's not the exact practice I need … Continue reading Adaptive power disparity

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Git and unity and google drive oh my!

When developing anything it is advised to use a versioning system. At my workplace we use SVN, but I choose to use git for personal projects, and not only because you can store the code on github, it allows for versioning locally, while not connected to the internet. I'm going to teach you the basics … Continue reading Git and unity and google drive oh my!

Roguelike Core – Open source code base for roguelike in unity

Background When searching the web for roguelike unity all you can find is unity's own roguelike2D tutorial. While the tutorial did teach me a few things, and is overall very good, there are a few things that turned me off, and made me look elsewhere for my roguelike development. Most notably is their use of a … Continue reading Roguelike Core – Open source code base for roguelike in unity

Adding A* pathfinding to Unity2D roguelike example

The purpose of this tutorial is to add A* pathfinding to Scavengers 2, the Unity 2D roguelike example. The 2D roguelike project is the basis upon which this tutorial is built, and is required to follow through. If you're unfamiliar with the project, you can follow the tutorial. Make sure you have it imported into a project. … Continue reading Adding A* pathfinding to Unity2D roguelike example