Adding A* pathfinding to Unity2D roguelike example

The purpose of this tutorial is to add A* pathfinding to Scavengers 2, the Unity 2D roguelike example. The 2D roguelike¬†project¬†is the basis upon which this tutorial is built, and is required to follow through. If you're unfamiliar with the project, you can follow the tutorial. Make sure you have it imported into a project. … Continue reading Adding A* pathfinding to Unity2D roguelike example

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